Mines of Dalarnia is an action adventure game. You can download the client on our website or install it on your PC (it will be available on April 26th, 2022).
Yes. A stable internet connection is necessary to play Mines of Dalarnia.
You can play Mines of Dalarnia’s free demo without creating an account or paying any fees. However, to have access to the game and its Play-2-Earn features you will have to use DAR on several occasions.
The project does not sell items that give a competitive advantage. Players can, however, buy and sell items and resources from each other.
Yes. We support controllers on PC.
Please use the Support button on our website. Or you can fill in the Form: Feedback
Recommended specs (play at 30fps)
GPU: GeForce GTX 650
CPU: Intel Core i5 2.90GHz
System RAM: 8GB
Yes, you have to create an account to play Mines of Dalarnia. During account creation, you will set up a blockchain wallet to hold all of your tokens and NFTs.
Mining Tools are used for digging within the mines. Stronger tools have the ability to destroy harder blocks and open up more mines for exploration. Rare mining tools may also grant the user additional perks.
Weapons are used to fight enemies. The more powerful and advanced the weapon is, the easier it is to defeat the monsters that inhabit the Dalarnian universe.
Armor provides defense against enemy attacks, as well as protection against various environmental effects. It also changes the look of the character.
Exos are similar to “accessories” in other games. They add perks and benefits to the characters attributes but only work in matching environment.
Cosmetic items change the appearance of the character and/or their equipment without changing underlying attributes.
The Canary follows the player around, alerting them to potential hazards and enemies. At higher levels, it gains the ability to return to the surface with materials to clear room in the miner’s pack. This ability can only be used once per mining run, and the canary will remain at the surface until the next run.
Mines of Dalarnia will include different consumables that can be crafted using resources. At launch, the most valuable consumable will be ‘Terraforming Capsules’ which landowners must use in order to replenish their mining plots. Other consumables include a teleportation device that allows a miner to escape out of their run instantly, and a health pack which fully recharges a player’s health bar. A later update will introduce a consumable that recharges a player’s oxygen/light/heating/cooling unit.
No. Equipment and tools do not degrade with use.
Yes, there will be all kinds of different hazards within Mines of Dalarnia based on the mining plots Planet and Biome Type.
Mines of Dalarnia will include Achievements and Tasks in a later update. At launch, these features will not be implemented.
Mines of Dalarnia offers two distinct Game Roles:
Miners access mining plots to gather resources and fight monsters in a sidescrolling-mining game.
Land Owners own and manage Mining Plots that they lease for other players to mine within.
Controls will change based on the players input device.
Mouse Buttons to trigger abilities
Generic USB gamepad option
Yes, it will be possible to pause during the game.
Mines of Dalarnia is a 2D sidescroller where the player controls a character. The character comes equipped with a tool that they can use to break blocks to mine and a weapon to fight enemies. Each level is procedurally generated with hazards (enemies, falling blocks, traps) and resources. During mining players fight monsters and destroy blocks of different qualities to get points which contribute to their high score. This high score determines the quality and quantity of resources and maybe even loot they receive after their mining session.
The player must collect as many resources as they can without dying. They can then convert these resources into equipment upgrades, cosmetic skins, and consumables.
Mines of Dalarnia will include Achievements and Tasks in a later update. At launch, these features will not be implemented.Players have a certain amount of health. When their health bar reaches zero, their run is over. A player’s available health can be increased by certain armor and exo perks.
*This feature is not enabled at launch
In certain mines, this level will slowly deplete over time. If this level reaches zero, the player’s run ends. A player’s available OLHC level can be increased by certain armour and exo perks.
In the mines, players will not be able to see all of the screen. Some of the screen will be blacked out, simulating darkness. The strength of their light determines how far off in the distance they can see from the character’s position.
Users can view and switch between various control layouts in the ‘Control Binds’ section of the in-game Settings menu.
Reduces incoming damage from enemies by a formula based on enemy attack value compared to the players defense rating.
Players collect resources by simply walking over them.
If a player dies before making it to an exit point, then they lose a percentage of their loot collected during that run.
Mindless exploration or the unideal upgrade path for a player may not net them great returns on some levels.
Pacing is not intense at first. Players have a sense of exploration and freedom to choose their own path down into the plot. It’s up to them if they want to rush to mine more, potentially missing opportunities, and risking death. They can also run out the clock at their own pace and do things a bit more strategic and thorough.
Players have the option of either buying or renting plots of land. Players that buy a land plot NFT claim ‘ownership’ of that plot, and can then rent it to others. They may also mine their own land for free, but doing so contributes to resource depletion on their plot. Renting plots is generally far cheaper than buying plots, but does not come with the benefits (and responsibility) of ownership. Players that rent a plot gain one time access to that plot by paying a fee denominated in DAR. This fee is paid to the owner of the plot.
Players that choose to rent a plot gain one time access to that plot (one run) for a small DAR fee (one time run through the procedurally generated level of said plot). This fee is paid to the owner of that plot.
Landowners can generate revenue in the form of DAR tokens by renting their plots to other players. As a plot is mined, its resources are depleted and must be replenished using Terraforming Capsules.
Renting plots is a cheaper alternative for players looking to progress through the mining game. Instead of buying every piece of land, players can mine a plot containing a specific resource at a fraction of the price. Players will be able to combine resources that they mine to craft a Terraforming Capsule. These consumables can then be sold for DAR to other players. Terraforming Capsules allow LAND owners to replenish their plots once they run out of resources.
A Plot has a specific amount of Resources per depth for miners. These resources deplete over time making a plot less intersting for miners. LAND Owners have to replenish resources by using terraforming capsules.
Plots will be sold during specific times at LAND sales on our website and can furthermore be traded on the marketplace.
A player can list their land plot for rent at a recommended price provided by an internal algorithm. With future updates we will allow LAND Owners to set the rent fee manually.
A player can rent a plot of land listed by another player on the marketplace. Miners can then go on 1 run through that plot’s procedurally generated level to gather rewards after mining.
There are no limits on simultaneous “miners” of a plot, like with an apartment in the real world. The game allows multiple miners to be performing runs on a rented plot at the same time (although players never see/encounter each other in the game)
LAND will be sold in lotteries with players having the option to stake DAR for getting a winning ticket.
New Plots will be added at Planet Release Events.
Minor planet release events will occur as-needed when there is a need to expand the in-game real estate due to overpopulation. These events will involve adding new planet with new LANDs, containing existing terrains and resources.
Major planet release events will occur when a new category of planet with new terrain types (ie. Ice World, Gas Giants, etc.) are introduced and will accompany a large-scale content update to the game. These Planet releases
will add LANDs containing new resources, new craftable equipment, new terrains / biomes and even new depth tiers.
To keep older LANDs from devaluing as new content is released, sometimes new content tiers will be added to older planets as well. New features of existing LANDs will be “discovered” adding new resources and depth tiers.
At launch Mines of Dalarnia will include Three planets (Terra Prime, Terra Simia, Terra Caldera) and one moon (Luna Praxis) of the Terra Type.
Attempting to dig those biomes with a mining tool not strong against that attribute will be difficult or even impossible.
Environmental Hazards will also match a biome type making the miners equipment selection critical for successful runs.
At the start of each mining run the layout of the level as well as enemy locations ad resource distribution will be generated randomly. Replaying the exact same plot is therefore not possible.
These are the assets used within the games economy:
Mines of Dalarnias native Token DAR is at the core of the game economy and utilized in several ways such as trading on the marketplace, renting mining plots or crafting equipment.
Equipment is needed to mine and fight monsters. It improves the characters attributes and makes even the most dangerous mining plots accessible.
Players are rewarded with resources after mining runs based on the terrain/biome type and the depth of the mining plot. Resources are needed for crafting Equipment and Consumables.
Consumables have very distinct use cases and can be used one time.
Cosmetics allow players to customize the look of their character without affecting the characters attributes.
At launch Mines of Dalarnia will include the following resources that players can collect:
Commonly found on Depth 1 of mining plots.
Rarely found on Depth 1 but commonly found on Depth 2 and Depth 3.
Rarely found on Depth 1 and Uncommonly on Depth 2 but commonly on Depth 3.
Never found on Depth 1, Rarely on Depth 2 and uncommonly on Depth 3.