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Technical

Q: Where can I find the game Mines of Dalarnia?
A: Mines of Dalarnia is a platform-mining browser game. You can find it on our website https://www.minesofdalarnia.com or in the menu of your Chromia Vault https://vault-testnet.chromia.com

Q: Do I need an internet connection to play Mines of Dalarnia?
A: Yes. A stable internet connection is necessary to play Mines of Dalarnia.

Q: Do I need to pay to play Mines of Dalarnia?
A: No, Mines of Dalarnia is a free-to-play game.

Q: Are there any limitations in the free-to-play version of the game?
A: In Free Play, players do not obtain the essential minerals needed to upgradetheir abilities beyond LvL 3.
Free-play users will not be able to mine in worlds other than Terra and they miss out on the opportunity to  collect world-specific minerals.
In Free Play, players do not obtain essential minerals to generate a refinery.

Q: Do I need to register in Chromia Vault to play Mines of Dalarnia?
A: Players without Chromia Vault will be able to play for free, but with limitations.

Q: What is the Chromia Vault?
A: The Chromia Vault is our wallet software, the place where you keep your keys, Chromia assets and manage your tokens. It is different to most other wallets out there though, which is why we opted to call it a Vault instead.  

Q: Is Mines of Dalarnia pay-to-win?
A: No. We do not sell items that give a competitive advantage.

Q: Can I play Mines of Dalarnia on PC with a controller?
A: No. We do not support controller compatibility on PC.

Q: What browsers support Mines of Dalarnia?
A: At the moment we support Chrome and Safari.

Q: How do I report a bug or give feedback regarding the Mines of Dalarnia?
A: Please use the Support button on our website. Or you can fill in the Form: link

Gameplay

Q: What are the types of gameplay I can experience in the Mines of Dalarnia?
A: Gameplay is split into two modes:

Mining Gameplay
This is a 2D platform-mining game where the player controls a character andguides them through a procedurally-generated level (plot), mining through various blocks of earth, to discover and collect minerals of various rarities.

Collected minerals are then used to upgrade the character through mining equipment and character attributes.

Collected minerals can be used to craft a refinery which is required to lease aplot of land in the Real Estate gameplay.

Real-estate Gameplay
Is a management style interface where players buy and lease levels/plots forothers to mine within.

Q: How do I control my character in the game?
A: Controls will change upon platform, with desktop platforms having several options. Controls are subject to change through iteration and may have customizability in the final game.

Desktop Controls
Keyboard option
- WASD to move
- Keys to trigger abilities

Keyboard/Mouse option
- WASD to move

Touch option
- Mobile is currently not supported in Alpha

Generic USB gamepad option
- Joystick for movement
- Button mapping for abilities

Q: Can I pause during the game?
A: During a Mining-run, players will be able to pause the game using an ESC button as well as resume with the same button.

During pause, the screen will blank, to prevent players from exploiting the pause function to gain infinite time to plan their route.
If they close the browser window or become disconnected during a pause, they will lose their progress on that run and need to start again.

Q: How does the Mining Gameplay look like in detail?
A: Gameplay is a 2D platformer where the player controls a character. The character comes equipped with a tool that they can use to break blocks to mine and also damage enemies.
Each level is procedurally generated with hazards (enemies, falling blocks, traps) and resources (gold, silver, copper).

The minerals that the player uses for upgrades/consumables are found inside of blocks. Players collect them after breaking the blocks with their tool. Blocks that contain minerals can be easily identified by the player.

Player Objectives
The player must collect as many resources as they can without dying. They can then convert these resources into equipment upgrades, cosmetic skins, and consumables. Those resources may also enable them to purchase a wider variety of Mining Plots, which will help them expand their plot ownership business.

Player Limitations
Health barPlayers are given a certain amount of health. When that runs out, their run is over. Health amounts can be increased by upgrading their character’s level.

Oxygen/Light/Heat/CoolingOn certain levels, this component slowly depletes over time. The player’s runends when this occurs. Oxygen/light/heat/cooling amount can be increased by upgrading it in the menu section.

Find Oxygen (normal world), Oil (darkness world), Wood (ice world), andCoal (lava world) blocks to break that refill your meters.
Theme of the system being used depends on the world player is on (Lava, ice,darkness, normal.)

Item Storage
Players have a limited number of slots that hold resources a player mines. Whenthis is full, a player cannot collect any more items during that run.

This can beincreased by upgrading their Backpack. Players can also drop previouslycollected items to make room for additional items.

Mining Game Mechanics
Fog of war
In the mines, players will not be able to see the fullscreen.

Some of the screenwill be blacked out, simulating darkness. The strength of their light determineshow far off in the distance they can see from the character’s position.

Fog of war is not persistent.

General movement.
WASD keys/Virtual Joystick/Gamepad for left, right, and jumping movement.

Mining
Pressing a button space will cause the player to swing their pick in a designateddirection.

Jumping
Players will be able to jump 1 ‘tile’ height from a stand still. Jumping from a sprintwill increase the jump height to 3.1 ‘tiles’ of height.

Attacking
Pretty much every mining mechanic will have an attack effect on enemies.

Defensive
This is mostly a passive attribute (adding more health.)
CollectingCollect pickups by walking over them.
You will be able to drop/remove itemsthrough the backpack interface. Health/oxygen pickups will be consumedautomatically when walking over them.

Seeing/Detecting
This mechanic basically counters the fog of war. Player’s light strength willallow them to see further into the fog of war.
The Canary is also a secondary lightsource which will allow them to see things on the screen further than thecharacter’s light source can reach.

Risk-Reward
If a player dies or lets their oxygen/light run out before making it to an extraction point, then they lose a percentage of their loot collected during that run.
Mindless exploration or the unideal upgrade path for a player may not net them great returns on some levels.

Pacing
Pacing should not be intense at first. Players should have a sense of exploration and freedom to choose their own path down into the plot. It’s up to them if they want to rush to mine more, potentially missing opportunities, and risking death.

They can also run out the clock at their own pace and do things a bit more strategic and thorough. 

Q: How does the Real-Estate Gameplay look like in detail?
A:Players have the option of either buying or renting plots of land using CHR.
Players that buy a plot of land claim “ownership” of it, and can mine that plot without paying CHR.
They also have the option of putting their plot up for rent to other players in return for some CHR. For miners looking to mine, buying plots of land will cost significantly more CHR than renting (an opportunity to mine on it), but the balance is in that they can always rent a plot in hopes of some financial return.
Players that choose to rent a plot gain one time access to that plot (one run) for a small CHR fee (one time run through the procedurally generated level of said plot).

This fee is paid to the owner of that plot.

Player Objectives
Buying plots
Players want to make a real-life profit off of renting desirable plots to otherplayers.
Desirable plots could contain an abundance of a certain resource needed to upgrade a piece of equipment. In order to list a plot for rent, a player needs to assign a refinery to that plot. refineries are one time uses and can only be used on one plot.

Renting plots
Renting plots is a cheaper alternative for players looking to progress through themining game. Instead of having to buy every piece of land, players can mine plotsthat contain a specific resource at a fraction of the price.
Players will be able to combine resources that they mine to craft a refinery. These refineries can thenbe sold for CHR to other players. refineries allow a player to list their plot for rent.

Player Limitations
A plot of land can only be mined x number of times before its resources get depleted.
Plots essentially degrade by the number of users, not by precisely what each player mines in a run on that plot.

Player Mechanics
Buying plots
There will always be 5 new plots available on the marketplace to buy. The price fluctuates depending on a formula (difficulty, rarity of resources found in the plot).
Once a player buys a plot, a new one will be created and available for purchase. Plots that have been on the marketplace for over 3 days will be removed and replaced with newly generated ones.

There will be a daily limit to the number of plots generated to avoid flooding the market. When a new plot is generated, it will be set to a base price. If a player wants to buy the plot, they can place a bid. If no one else bids on the plot, within the next 2 minutes, the player wins the plot and it is added to their collection. However, additional players can also bid on the plot. Each time someone presses the “bid” button, the plot’s price will increase by 0.01.

Renting plots
Landlord
A player can list their plot of land for rent on the marketplace at a recommended price provided by an internal algorithm. This algorithm is calculated using the purchase price the landlord originally bought the plot for.
The landlord is able to set the price higher or lower than the recommended price if they want. For each tenant that mines that plot, the player earns said CHR. A plot of land can only be mined 20 times before it can no longer be rented.

Tenant
A player can rent a plot of land listed by another player on the marketplace.
Tenant’s can then go on 1 run through that plot’s procedurally generated level to collect as many resources as they can.
There are no limits on simultaneous “tenants” of a plot, like with an apartment in the real world. The game allows multiple miners to be performing runs on a rented plot at the same time (although players never see/encounter each other in the game)

Risk-Reward
When viewing a plot of land on the marketplace, players will only see the estimated number of resources contained in the plot.
The true number is only shown after purchasing the plot or if looking at other people’s plots listed for rent. There is potential for a player to get a highly valued plot with an abundance of rare resources, but sometimes the plot will just contain the normal amount of resources. 

Q: How often new plots will appear to the market?
A: A new plot will appear after the current plot is rented out. If no one appears, it means that the daily cap of plots is reached, and it will take some time for the plot to be seen again.

Player progression

Q: What tools/items do I use to progress in the game?A: During the game progress you will be eligible for:

Pickaxe
Main tool used to mine / attack enemies. Upgrading will allow players to breakhigher level tiles and defeat stronger enemies. Higher level pickaxes will alsorequire less swings on lower level tiles and enemies.

Backpack
How much storage space a player has for collecting resources. Upgrading willincrease the number of slots, and the amount of resources a player can carryduring a single run.

Oxygen/Light Tank
In the Terra world this will slowly deplete during a run. Upgrading will increase the length of time it takes to deplete.

Heating Tank
In the Ice world this will slowly deplete during a run. Upgrading will increase thelength of time it takes to deplete.

Coolant Tank
In the Lava world this will slowly deplete during a run. Upgrading will increase thelength of time it takes to deplete.

Armor/helmet/health
Protects you from enemies and hazards. Upgrading will increase your healthpool and the height of fall damage.

Boots
Upgrading boots will allow players to run faster. At higher levels, players will beable to unlock the rocket boost ability, allowing them to reach previously unreachable heights. Using rocket boost depletes your steam tank.

Pressure bomb
Can be thrown up, down, or forward. These will blow up anything in range(including you!) Players are only given a limited amount per run. Upgrading willprevent the blast from hurting you, increase the starting amount, damage, andRange.

Power drill
Allows a player to quickly drill across multiple tiles for a short duration. Using thisdepletes your steam tank. Upgrades allow you to drill through higher level tiles.

Canary
Follows the player around. Can alert the player to potential hazards and enemies. At higher levels, you can send it to the surface with materials in order to clear roomin your pack (can only do this once per run - canary will not fly back to you).

Q:
What consumables are avaIlable in the Mines of Dalarnia?
A: All consumables are crafted using resources or can be found within mines (randomly or after attacking an enemy)

- Escape rope (crafted only)Teleports players out of their run instantly
- Charger (enemy drop only)Recharges a player’s oxygen/light/heating/cooling unit
- Health pack (crafted or enemy drop)
Fully recharges a player’s health bar

Q:
Do my in-game tools and my equipment have durability?
How can I repair it?

Over time, the player’s pickaxe and armor will lose durability. Pickaxe will take durability damage from hitting higher level monsters and tiles. Armor will lose durability from fall damage, dying, and getting hit by enemies.
Players will need to use lower level resources in order to repair their equipment. Until they repair the broken tool, the player will be forced to use the previous tier’s tool.

Q:
Is there any hazard in the game that can do damage to me?
A: Yes, here are the list of them:

Traps/Blocks that hurt you
- SpikesSpikes that will hurt a player if they land on them
- Falling blocksSometimes mining a block will trigger the block above to fall down
- Collapsing floorsTiles that will break when a player steps on them
- Pressure platesStepping on pressure plates will trigger arrows, falling blocks, etc

Enemies
Enemies will have varying levels of difficulty to avoid/defeat depending on the Tier of difficulty of the plot they are found in.
Occasionally defeated enemies will spawn a resource, fuel or other element to aid players on their journey and reward them for defeating the enemy.

- Basic floor crawlerMoves left and right until it reaches a wall and then turns aroundIf it spots a player it will charge in that direction until it hits a wall
- TurretsStationary structures that fire projectiles
- Flying batsMoves in a sine pattern when a player comes within a certain radius

Q:
Can I earn an Achievement in Mines of Dalarnia?
A: Achievements are a way to gradually guide new players into Mines of Dalarnia and give them challenges to complete.
Achievements are tracked per user account.
They are not tracked separately per mine; achievements earned in one mine apply to all mines using that edition and that user account. 

Mine ‘types’

Q: What types of mines are currently available in the game?
A: Taking gameplay and visual inspiration from the most popular adventure games, this game will delight player’s senses with a rich color palette, expansive backdrops and bioluminescent accents that pepper the subterranean landscape.
Players will have the option to explore four different mine ‘types’, which includes:

Terrestrial:
A typical subterranean landscape chock-full of mining material but plenty of traps and environmental hazards exist as well. Could there be more to these mines than what meets the eye? Ancient relics of bygone alien civilizations, perhaps? Don’t run out of oxygen!

Lava:
These mines are dangerously hot, so don’t let your cooling system run out of juice. Dig too fast and you might be met by a burst of deadly magma.

Ice:
Make sure your heating system stays running in these mines where plenty of relics have been lying frozen for centuries. The blocks are a bit harder to break through here due to the sub-zero temperatures.

Darkness:
Take the terrestrial-type mines but make them darker and more dangerous. Make sure you have enough light to dig as fast and deep as you can here where greater risk equals greater reward.

Q: Can I replay the plot?
A: Previous state of the level/plot will not be saved when replaying. All enemies and resources will reset. However, the actual layout of the level will persist.
The mineral node locations and enemy spawn points will be different each time.

Minerals, collectibles, cosmetic items

Q: What is the currency, NFT, skins, in-game items are available in the game?
A: Here are all available types in the game:

Currencies/Wealth/Inventory
Players keep the minerals they mine in gameplay. The more they mine, the more potential they have to stock their inventory.
While they are limited to how much they can carry while in a mine, on their home inventory screen they have no limits to how much they can store.

Collectables
Relics:There is a rare chance a plot will contain a rare relic that players can find.
There will be a collections menu that will show all the artifacts players have successfully mined.

Minerals:Players collect minerals hidden in blocks. They then use these minerals to upgrade their tools/abilities, unlock cosmetics, and craft consumables.

Player Cosmetics
At this time, customizable/collectable player cosmetics are not planned. While this is a common feature in games, they are typically only seen gains with a longstanding, invested player base or in multiplayer environments where players can show off their customizations. For launch we do not have either of these, so we think it’s best to concentrate efforts into the core game.
Players will feel some level of customization to their playable character through the upgrade system as some upgrades will change the appearance of the player (upgrading the pickaxe, for example will change its color, size, shape, and hit effect).
Players will also have the ability to change their avatar between male and female with the touch of a button.

Q: What type of minerals can I collect?
A: Certain minerals can only be found in certain level themes in order to encourage players to mine all 4 types.

Collectable Minerals

- Scrap
(Tier 1) An assortment of junk and debris.
Use it as a base to improve your gear and craft other items.

- Falun Copper (Tier 2)  Copper that is commonly found in Terra Mines.

- Iron Ore
(Tier 2) Can be smelted to make useful tools.

- Saganite Crystals (Tier 2) A crystal made up of multi-colored shards.

- Stellar Shards
(Tier 3)  Made from shining and shimmering shards that eventually formed together.

- Silver Nugget (Tier 3) A chunk of pure silver. A precious metal used for many purposes. 

- Valkrerite (Tier 3) A gem that gives off a purple glow.
Its natural light helps some miners to navigate through the Dark Mines.

- Aquaryte Crystal (Tier 4)  This cluster of cool-colored crystals are usually formed in a body of water. 

- Ragnorite Gemstone (Tier 4)  A great source of nuclear power. Must be handled carefully, as it is highly radioactive.

- Gold Nugget (Tier 4) A chunk of pure gold. Used more for displays of wealth than anything of particular use.

- Pluto's Pearl (Tier 5) A dark, translucent pearl that gives off with a dim purple light. 

- Kaleidoscopic Amber (Tier 5) The light reflected from the gemstone creates many unique patterns, and leaves most miners mesmerized.

- Galaxy Geode (Tier 6) Vibrant, colorful and exceedingly hard to come across.

The sparkles it gives off are reminiscent of stars in the night sky.
- Chromite (Tier 6) A very valuable orb; it's solid pink shine and polish makes it a prized treasure among collectors.

- Petrified Neon (Tier 6)  A distractingly bright yellow material that gives off a fair amount of light.
Try not to stare directly at it. 

- Altas Stone (Tier 6) A round stone that surprisingly holds great potential for producing durable tools.

- Primsminium (Tier 7)  No matter how you hold it, this gem is always enveloped in brilliant color.
A gem of beauty and high value.

- Crystalized Plasma (Tier 7)  A crystal that exudes a beautiful glow. Found in the depths of the Lava Mines.

- Frozen Magmatite (Tier 7)  Lava condensed and chilled to create this unique mineral. Despite being frozen,
it's warm to the touch.

- Void Pearl (Tier 7)  A pearl materialized from pure darkness. A rare and highly unstable resource.

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